This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Improvements to overall commentary code. - Some backend changes for the dialogue conditions of various dialogue. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! Gone are the days of Serana using stuff you don't want her to use! - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". 3. - Disabled old recap dialogue to help reduce VA overlap. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Hey guys, Author of the Serana Dialogue Add-On mod here. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. of Amorous Adventures patch (for those who don't use Flower Girls). - Changed the existing conditions for existing dialogue to make more sense. -You can now ask Serana whether you want her to keep her hood on or not! - Cure Dialogue Rewrite + Expansion. - Changed it so the negative response in the first romance conversation never truly cancels out romance. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. 4. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Revoice of some remaining combat grunts/final radiant dialogue. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Serana cooking home-cooked meals for you. The friendship requirement stays the same. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Support for the SexLab animation framework for romance scenes. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Completely redid revoice implementation. Also deleted the irrelevant GV that wasn't being used. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. junctions that weren't previously there. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Backend improvements with WhatsOnYourMind dialogue. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Added short conversation about Molag Baal. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Reworked Serana's map marker feature. - Backend improvements for how Serana Romance quests are numbered. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Fixed Serana saying "Lani" for the "Jon" Name. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). Too much was cut that some parts of the conversation didn't make any sense. - Serana's House of Horrors commentary was still not occurring for some people. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Shortened triggering distance for the Taarie conversation. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. I felt in vanilla, that conversation was cut short. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - March of the Dead. So now you can hear all of her fun lines. She will now use her town outfit in all areas with this keyword. To fix this, just stop moving to refresh Serana's package stack. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Makes it so that Serana can snuggle next to the player if Campfire is installed. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Includes both some radiant and story-driven conversations. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Flower Girls animation support innately added to SDA, without requiring a plugin patch. This will be accessible through the Serana Menu. It should now be correct. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. (you can find the list on my website). (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. While this is vanilla AI before, I don't want Serana doing that in SDA. - Disabled a bit more radiant idles for a more consistent experience. You do not need to romance Serana for this. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Serana Dialogue Add-On 3.0 Release! Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Added framework for future patchless integrations with Apocalypse Spells. This should prevent scene overlap from happening. - "House of Horrors" quest awareness. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod.
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